The REAL End

Here it is, folks. The FINAL content update. The Level Select screen is finally all filled in!

Boss Rush

You’ve proven you have what it takes to face each of Ignition’s varied bosses individually – now how about all in a row? Can you stay alive long enough to reach the end, and irrefutably prove yourself the greatest warrior in the galaxy?

Either way, it will be entertaining to watch.

Gun Hitflashes

Remember when I added hitflashes to melee weapons? Weren’t they such a satisfying addition?

No? Well, whatever. Now guns have them too.

Blaster hit flash
Also known as Bubbles of Pain.

Don’t think that’s exciting enough? Then try shooting the Gunship in LVL8 with your beam cannon. OR… look at the screenshot below.

Beam cannon hitflash
Otherwise known as the Bubble Barrage of Even More Pain. Looks better animated!

Fixes

Lots of stuff got polished up this update in anticipation of the impending 1.0 release. This includes, but is not limited to:

  • New SFX that plays when you buy and equip gear in the Armory.
  • At long last, a new big explosion sprite. At long last, every sprite in the game has been updated to fit the game’s style.
  • Fixed using the mouse to select things in the Armory
  • So much more – see below!

Well, that’s it for now. The next update, barring minor bugfix updates, will be the final release. The big one point oh. The golden master.

Big thanks to all of you beta players for sticking with me! Hope to see you again on the other side of the upcoming release!

Until then,
HUZZAH!

~MoscowModder


== Major ==
[LEVEL] Added Boss Rush
[GRAPHICS] Added hitflashes for bullets
[MENU] All achievements are obtainable

== Minor ==
[AUDIO] Added new SFX for purchasing/equipping items in the Armory
[CUTSCENE] Made some graphical and wording changes to the LVL5 intro cutscene
[CUTSCENE] Made a graphical to the LVL8 outro cutscene
[LEVEL] Added the two remaining Easter Eggs
[GAMEPLAY] The Gunship in LVL8 takes twice as much damage from the Silencer’s beam cannon
[GAMEPLAY] Reduced the Flamethrower’s rate of fire
[GAMEPLAY] Reduced the Flamethrower’s ammo from 300 to 250
[GAMEPLAY] The Clawblade’s dash attack can hit multiple enemies
[GAMEPLAY] Truck turrets no longer deal contact damage
[GRAPHICS] Re-shaded the Golem’s rock to be more noticeable
[GRAPHICS] The HUD is no longer obscured in the underwater segment in LVL3
[GRAPHICS] Re-designed the big explosion sprite
[GRAPHICS] Re-colored the flamethrower flame sprite
[MENU] The money counter will count down after purchasing something in the Armory

== Bugfix ==
[GAMEPLAY] The Clawblade’s dash attack could pass through cutscene points and prevent cutscenes from playing
[MENU] Pressing up/down in a level or during the title screen animation would move the menu cursor and play a sound
[MENU] The mouse did not select items to buy/equip in the Armory

Nearing the End

Wow, has it really been over a month since the last update? Sorry ’bout that. I have been alternating between being really de-motivated/uninspired, and working feverishly on LVL9.

The good news is, LVL9 is almost finished! The game is almost complete! The bad news is, of course, that it’s not finished now. All that remains now is the final boss and finishing touches on the level, and then the ending cutscenes, and the credits, and thorough testing… you know.

In the meantime, I have a handful of goodies for you players, in the form of graphical fixes, a new sound effect, and some slightly better cutscenes. It’s not much, but I hope that will help tide you over until the next major update. And considering it’s the final level, it’s gonna be really major.

If these updates don’t tide you over, maybe this screenshot will!
Woah, what’s with that crazy weapon and WHERE CAN I GET ONE?!

Until then, Merry Christmas!
(And huzzah.)
~MM


== Minor ==
[AUDIO] Replaced the Vibrosword’s SFX with one that’s not copyrighted
[CUTSCENE] Added interrupting text to some cutscenes
[CUTSCENE] Re-wrote a few lines of text in a few cutscenes
[GAMEPLAY] Tuhrahkkkii’s fire breath reaches farther
[GRAPHICS] Changed the Heavy Mook’s minigun to match the Gun Copter
[GRAPHICS] Collectibles are visible as you’re collecting them
[GRAPHICS] The backdrop in the LVL8 intro loops better

== Bugfix ==
[CUTSCENE] Fixed a SFX and camera positioning on the Silencer in the LVL8 intro
[GRAPHICS] Beginning or ending a wall slide while shooting would mess up Nightmare’s shooting animations