Spit and Polish

Boss Rush is nearly done! That bonus boss is starting to look pretty horrifying! But before I toss the next (and FINAL) major release out the door, I figure it’s about time to hand you my very large pile of bugfixes and minor updates.

First off: Desktop versions!
You can now download Ignition for Windows or Mac OS to play from the comfort of your desktop/laptop. It even gets its own neat little icon in the taskbar/dock!

This may not seem like much, but this will be the key to figuring out my monetization strategy. Who knows? You may someday see this game on Steam.

Next up: Hit flashes!
Every melee weapon (and eventually, every bullet) has a unique flash that appears over an enemy when you hit it. Just a little more flavor shaken into the game, I guess.

Tag. You’re it.

Let’s see. What else is there? Oh, yes. Better confirmation dialogs (before you log out of your offline save and delete it forever), the very last updated shop image (for the Polar Blades), some more Easter Eggs, and a slightly grumpier Quadcopter (in LVL5). I’d mention bugfixes, but that’s what the changelog is for.

 

Until next time,
HUZZAH!

~ MM


== Major ==
[SYSTEM] Added downloadable versions for Windows & Mac (available on the home page)

== Minor ==
[CUTSCENE] The camera shows you what’s going on elsewhere during the LVL9 post-boss cutscene
[GAMEPLAY] The Grenade Launcher’s grenades travel farther
[GAMEPLAY] Added two more Easter eggs
[GAMEPLAY] The transition in the LVL5 boss fight from turret to on-foot battle is more dynamic
[GRAPHICS] Added hit flashes for all melee weapons
[GRAPHICS] Redesigned the detail image for the Polar Blades
[MENU] Redesigned confirmation dialogs (when logging out of an offline save, for example) to be less obnoxious
[WEBSITE] Added recent achievements to the Profile page

== Bugfix ==
[GAMEPLAY] The Grenade Launcher would do nothing if it touches an enemy as you fire it
[GAMEPLAY] Some of the trucks in LVL5 would cause you to constantly rise and fall while standing on them
[GAMEPLAY] The usable turret in the LVL5 boss fight would occasionally drop items when destroyed
[GRAPHICS] The LVL5 background had a faint seam between the background image and the solid blue sky

Polishing Rough Edges, November Edition

Hey, have you seen the new trailer yet? No? Well, here it is. Not that you needed to see it if you’re already reading, but hey! I put effort into it!

Meanwhile, update time! I made a bunch of minor tweaks, added some new achievements, and made enemy knockback better. This update is really best explained in changelog format.

Plans for next update: Vitreblade redesign! More work on LVL9! But not a release yet. It’s a rather large undertaking, donchaknow!


== Minor ==
[AUDIO] Added an SFX when Moledozer charges
[GAMEPLAY] Removed 3 old achievements and added 5 new ones
[GAMEPLAY] Reduced the probability of higher-value item drops
[GAMEPLAY] Slightly reduced the value of money drops
[GAMEPLAY] Manhole mooks no longer do contact damage
[GAMEPLAY] Walking enemies accelerate more slowly
[GAMEPLAY] More enemies can be interrupted by damage
[GAMEPLAY] Slightly increased knockback taken by walking enemies
[LEVEL] Added another easter egg somewhere

== Bugfix ==
[GAMEPLAY] Elite Mooks walked much faster than intended
[GRAPHICS] Shrapnel from space enemies would constantly change graphics