The REAL End

Here it is, folks. The FINAL content update. The Level Select screen is finally all filled in!

Boss Rush

You’ve proven you have what it takes to face each of Ignition’s varied bosses individually – now how about all in a row? Can you stay alive long enough to reach the end, and irrefutably prove yourself the greatest warrior in the galaxy?

Either way, it will be entertaining to watch.

Gun Hitflashes

Remember when I added hitflashes to melee weapons? Weren’t they such a satisfying addition?

No? Well, whatever. Now guns have them too.

Blaster hit flash
Also known as Bubbles of Pain.

Don’t think that’s exciting enough? Then try shooting the Gunship in LVL8 with your beam cannon. OR… look at the screenshot below.

Beam cannon hitflash
Otherwise known as the Bubble Barrage of Even More Pain. Looks better animated!


Lots of stuff got polished up this update in anticipation of the impending 1.0 release. This includes, but is not limited to:

  • New SFX that plays when you buy and equip gear in the Armory.
  • At long last, a new big explosion sprite. At long last, every sprite in the game has been updated to fit the game’s style.
  • Fixed using the mouse to select things in the Armory
  • So much more – see below!

Well, that’s it for now. The next update, barring minor bugfix updates, will be the final release. The big one point oh. The golden master.

Big thanks to all of you beta players for sticking with me! Hope to see you again on the other side of the upcoming release!

Until then,


== Major ==
[LEVEL] Added Boss Rush
[GRAPHICS] Added hitflashes for bullets
[MENU] All achievements are obtainable

== Minor ==
[AUDIO] Added new SFX for purchasing/equipping items in the Armory
[CUTSCENE] Made some graphical and wording changes to the LVL5 intro cutscene
[CUTSCENE] Made a graphical to the LVL8 outro cutscene
[LEVEL] Added the two remaining Easter Eggs
[GAMEPLAY] The Gunship in LVL8 takes twice as much damage from the Silencer’s beam cannon
[GAMEPLAY] Reduced the Flamethrower’s rate of fire
[GAMEPLAY] Reduced the Flamethrower’s ammo from 300 to 250
[GAMEPLAY] The Clawblade’s dash attack can hit multiple enemies
[GAMEPLAY] Truck turrets no longer deal contact damage
[GRAPHICS] Re-shaded the Golem’s rock to be more noticeable
[GRAPHICS] The HUD is no longer obscured in the underwater segment in LVL3
[GRAPHICS] Re-designed the big explosion sprite
[GRAPHICS] Re-colored the flamethrower flame sprite
[MENU] The money counter will count down after purchasing something in the Armory

== Bugfix ==
[GAMEPLAY] The Clawblade’s dash attack could pass through cutscene points and prevent cutscenes from playing
[MENU] Pressing up/down in a level or during the title screen animation would move the menu cursor and play a sound
[MENU] The mouse did not select items to buy/equip in the Armory

Feedback Time!

Since releasing on GameJolt, Ignition has got a lot more players! Rejoice! And with that new batch of players, I’ve got a new handful of player feedback! And that’s what this update is about. Well, that and the login menus.

Login Redesign

Less is more.

The Login, New Save, and Select Profile menus have all been redesigned to be cleaner, visually more in line with the rest of the game’s menus, and more keyboard-friendly. Now you don’t have to use the mouse to get into the game before you start playing with the keyboard!

Player Feedback

I’ve made a few tweaks/bugfixes in response to things that some new players have complained about:

  • You can now hold the jump button to jump higher (or tap for a short jump) while wall-jumping or double-jumping, just like you already could when jumping from the ground.
  • The mouse cursor will appear as soon as you move the mouse, regardless of whether or not there’s a menu you can click on.
  • Dying while fighting the LVL7 boss would not make its spawned mooks go away when you continue.


Boss rush is nearly done! I just need to make some cutscenes and one new attack for a boss before I can get it out the door. I can’t wait!

Until next time,


== Major ==
[MENU] Redesigned the Login menu to be cleaner and less noisy
[MENU] Improved the New Save menu to describe the difficulty levels, be more keyboard-friendly, and look more in-line with the rest of the game
[MENU] Redesigned the Profile select menu to give you a fixed number of save slots and be more keyboard-friendly

== Minor ==
[GAMEPLAY] You can now hold down the jump button to jump higher while wall-jumping or double-jumping (same as jumping from the ground)
[GRAPHICS] Background foilage in LVL1 is darker
[MENU] The mouse cursor will appear when you move the mouse, even if the menu is disabled/hidden
[MENU] More text in the Settings menu is in the game’s custom font
[MENU] The login page remembers your email address (but not your password)

== Bugfix ==
[AUDIO] The cursor move SFX would not play while moving the mouse over LevelSelect
[GAMEPLAY] Escaping and re-entering Desakh’s boss arena would cause you to get stuck skydiving
[GAMEPLAY] Spawned mooks would not go away when restarting after dying to the LVL7 boss
[MENU] Some text in the Settings menu was displaying “null”