No really, it isn’t.
As you can probably tell, today’s update features some big changes to the mighty Vitreblade!
- The combo attack is redesigned and looks awesome (other attacks to come later)
- It’s a bit harder to block shots with, but more effective when you pull it off
- The combo attack does more damage
Also in today’s update: INSANE bugfixes! There were points in LVL2 and 6 (the entire level, in the case of the latter) where dying and retrying would freeze the game or render the level unbeatable. Well, no more!
In other news, I intend to release LVL9 late next month and I expect you to hold me to that.
== Major ==
[GRAPHICS] Redesigned the Vitreblade combo attack
[GAMEPLAY] The Vitreblade can deflect up to 5 shots in a row (up from 3)
[GAMEPLAY] The Vitreblade’s third combo attack does 6 damage (up from 4)
[GAMEPLAY] Shots deflected by the Vitreblade no longer have their damage halved
[GAMEPLAY] Deflected shots will be scattered randomly (depending on which attack you used)
== Minor ==
[GAMEPLAY] The fragments from the LVL8 boss’ mines move more quickly
[GAMEPLAY] Explosions won’t linger on-screen after finishing their animation
[GAMEPLAY] Soulfire’s second combo attack does more damage (8 -> 9)
[GAMEPLAY] Slightly shrunk Nightmare’s hitbox in some common animations
[GRAPHICS] Reduced the screen height by 2 pixels to remove some thin white bars at the bottom of some cutscenes
[GRAPHICS] The rocket launcher makes non-damaging explosions with each hit
[UI] Equipped items are centered on the pause screen
== Bugfix ==
[GAMEPLAY] Desakh’s boss fight wouldn’t properly restart after a retry
[GAMEPLAY] In INSANE mode, LVL6 would freeze after a retry