There’s not a whole lot to see here, except for a REALLY BIG SWORD that’s looking sharper, prettier, and more astonishingly lethal than ever! But aside from that, there’s just a bunch of bugfixes. And Soulfire’s new dash attack. And a new sound effect. And Soulfire’s new jump attack. And some broken cutscene fixes. Also, as a bonus, Soulfire!
That’s it for today, but expect an update to the aged Vitreblade animations before too long. AND THAT’S NOT ALL! I’ve just started working on the game’s FINAL LEVEL. So that’s going to be unleashed upon you, eventually.
Until next time,
== Major ==
[GAMEPLAY] Redesigned Soulfire’s dash and jump attacks
== Minor ==
[AUDIO] Added a radio sound effect to LVL5 Intro and LVL8 Intro
[GAMEPLAY] Dash attacks move more quickly
[GAMEPLAY] The turret controls are now explained tutorial popups like LVL1 and 8
[GRAPHICS] Limited the amount of shrapnel on screen to reduce lag in Endless Space Battle
== Bugfix ==
[BUGFIX] Destroying a camera in LVL6 with a scattergun could get a bit noisy
[BUGFIX] Some cutscenes had triggers happening too early
[BUGFIX] Desakh would hurt you out of a dash too early in his spear-wall attack
[BUGFIX] Beating the LVL7 boss while facing left could make the next cutscene unintentionally funny