Those of you who beat LVL7 may be wondering what happens next. And so, I’ve been working feverishly to hastily bring you the next update… with infinite enemies to kill in the meantime! Yay!
The website has also had some refactoring in the background. This has made it a bit easier to add the new (separate) Endless Ground score to the highscores. Soon, it will allow me to add Facebook login, which will let you guys log in without having to remember one more password! It will also let you post your highscores and achievements to Facebook to brag to your friends, because I’m told that’s a thing social media users do 😛
Next update, expect that Facebook stuff. After that, some more cleanup. And then, eventually, LVL8 will come.
Until then, HUZZAH!
== Major ==
[LEVEL] Added Endless Ground Battle
== Minor ==
[GAMEPLAY] The framerate will not go lower than 15 FPS (instead of 10 before) – on slower computers the game will go into slow-motion rather than skipping frames at this rate
[GAMEPLAY] Reduced Nightmare’s max fall speed from 1000 pixels/s to 850
[GRAPHICS] Grenades are bigger and more noticeable
[GAMEPLAY] The Rocket Launcher is a little better about not aiming at enemies it can’t hit
[GAMEPLAY] Walking enemies will not move while falling
[GAMEPLAY] Mooks will no longer teleport back to their spawn points if the game thinks they fell off a cliff
[WEBSITE] The highscores can be sorted by any score field or date
== Bugfix ==
[GAMEPLAY] Bullets would spawn at the wrong position when firing a gun up or down
[MENU] Highscores on LevelSelect were misplaced before beating LVL7
[WEBSITE] The bug reporting form was broken