HUZZAH!
I told some people that LVL5 would be coming out in February (Feb 2015, to be specific). Well, I wasn’t lying! Here it is!
Don’t get too excited quite yet, though. This level is BRUTAL. One false step, and you’re dead, dead, DEAD. Don’t come whining to me because this level is broken or OP or toooo haaaaard. Really, getting to the boss is sort of a relief after the PAIN TRIP that is the rest of the level.
Well. I’d like to take a short break before starting on LVL6 to work on Solaris and my new job (that’s right, I got a new job!), but I can promise you that LVL6 will come out some time in 2015. Possibly before I graduate. Contrary to the (way to optimistic) roadmap, Endless Ground mode is not coming out with this level. It will come out with or after LVL7 instead, because it will need all of the game’s ground enemies to be built first. Duh!
Don’t stop being awesome, players!
== Major ==
[LEVEL] Level 5 is now available
== Minor ==
[GRAPHICS] Tweaked the boss death animation
[AUDIO] Background music restarts when you continue after death
[GAMEPLAY] Long message strings will automatically scroll the textbox instead of being broken up into multiple messages
[MENU] You can change the speed at which message strings play in Settings->Gameplay (the previous default is now “Fast”)
[MENU] Added a background to the Achievements screen
[GRAPHICS] Updated player health bar to be more consistent with the boss one, and look better with low health effects
== Bugfix ==
[CUTSCENE] The textbox in the LVL1 intro was not centered on the screen
[GAMEPLAY] Equipped item icons were missing during gameplay… again