Project: Tidying things up (Part 1)

Hello, players! If you’re looking for a big game update, well, sorry. I’ve been focusing more on my other project, Solaris, for the past couple of weeks. That being said, I got something big done tonight – I re-did the Settings screen!

The old Settings screen had three big problems: 1) It was really cluttered, because it had all those settings on screen at once, and not really organized that well, and 2) the code behind it was atrocious – especially the code behind changing keyboard controls, and 3) it had (almost) no keyboard support! You had to use a mouse to get around it.

The new one is much more modular (in the interface and the code), and so pretty. It’s divided into 4 separate tabs, each of which has a simple, super-clean look to it. But don’t take my word for it, take a look at this screenshot!

I'm not the only one who gets excited about pretty user interfaces, right? RIGHT?!
I’m not the only one who gets excited about pretty user interfaces, right? RIGHT?!


Note: This update has not yet been released. For now the screenshot is all you’ve got.


All right, that’s one screen prettied up. What’s left to do?

  • Project Pretty Things Up (continued): Re-do armory screen in a similar fashion to the Settings screen – that one also has terrifying code (mainly in one feature that I can’t tell you about because it’s a secret unlockable) and zero keyboard support.
  • Project 16-Bit-Awesome: Re-draw all of the old weapons (older than the new Vibrosword) to use no more than 16 colors and to look awesome. You know, like those Polar Blades look.
  • Project Just-Make-The-Darn-Level-Already: Yeah, yeah, yeah. I’ll get to that.