Hey, have you seen the new trailer yet? No? Well, here it is. Not that you needed to see it if you’re already reading, but hey! I put effort into it!
Meanwhile, update time! I made a bunch of minor tweaks, added some new achievements, and made enemy knockback better. This update is really best explained in changelog format.
Plans for next update: Vitreblade redesign! More work on LVL9! But not a release yet. It’s a rather large undertaking, donchaknow!
== Minor ==
[AUDIO] Added an SFX when Moledozer charges
[GAMEPLAY] Removed 3 old achievements and added 5 new ones
[GAMEPLAY] Reduced the probability of higher-value item drops
[GAMEPLAY] Slightly reduced the value of money drops
[GAMEPLAY] Manhole mooks no longer do contact damage
[GAMEPLAY] Walking enemies accelerate more slowly
[GAMEPLAY] More enemies can be interrupted by damage
[GAMEPLAY] Slightly increased knockback taken by walking enemies
[LEVEL] Added another easter egg somewhere
== Bugfix ==
[GAMEPLAY] Elite Mooks walked much faster than intended
[GRAPHICS] Shrapnel from space enemies would constantly change graphics